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Type: Bug
# Behaviour
Setting `python.envFile` to `.env` ignores it and the environment variables are not found at runtime.
## Steps to reproduce:
1. Set `python.envFile` to `${workspaceFolder}/…
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:warning:Please attach **%TEMP%\vscode-dotnet-installer\log.txt** for more details.
version: 1.0.0
env:
```
PATH:
C:\Windows\system32
C:\Windows
C:\Windows\System32\Wbem
C:\Windows\System32\…
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Epic recently added support for compiling Unreal Engine with clang for win64, and it seems to result in all around slightly better code. So it'd be interesting to try this for physx aswell!
Unfortu…
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When I comment out the use of the class **PxCudaContextManager** like in [main.txt](https://github.com/marcodiiga/hello_physx_vcpkg/files/12122902/main.txt) (should be a .cpp file), I get the followin…
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Can we expect any further development on FEMFX?
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I am using physx sdk 4.1 and trying to understand how it works. I am using visual studio code 2017 and c++. I want to get location or force of impact on an object and use it as an input for other pro…
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Getting some errors running our build script on a new computer using version 5.3.0:
```
********** 1 / 2 REGENERATE PROJECT FILES **********
Running packman in preparation for cmake ...
Processi…
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### Steps to reproduce
1. `flutter upgrade` from an existing installation of version 3.16 to the most recent patch fix, on Windows 10.
2. Run `flutter` anywhere, preferably in a Bash terminal (msys)…
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Using the profile build of PhysX, which has PVD, the PVD only works when I set the config in Visual Studio to debug but does not work when I set it to release. Both configs link the profile build.
…
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- VSCode Version: 1.85.1
- Local OS Version: Windows 10 Home Edition - 10.0.19405 Build 19405
- Remote OS Version: Ubuntu 22.04.3 LTS, WSL version: 2.0.14.0
- Remote Extension/Connection Type: Cont…