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### Describe the project you are working on
Open World Game
### Describe the problem or limitation you are having in your project
Directional Shadows Suffer from Pixelization (when insufficie…
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The mangle pixelization can decide to stop pixelizing if the number of polygons per pixel is less than a certain number. The current mangle code assumes that everything is pixelized to the highest res…
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Any idea why I get this error? I've downloaded the three checkpoint models, and should be fine on RAM… Thank you for any help.
`RuntimeError: Error(s) in loading state_dict for DataParallel: Missin…
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Yeah, that's happen to me for a while. Any help?
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Is it possible to change the number of pixels in the map in ParticleMapsContainer() from the default of 12*64^2 pixels? Or is there at least some way to change the number of pixels when plotting the m…
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**I'm submitting a ...**
- [ ] bug report
- [x] feature request
**Feature Description**
The user can add QR Code/barcode images on the badge.
I think that bottom right corner on the badge would…
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**Font Project Git Repo URL: https://github.com/RDTurcios/Fonts-and-Stuff**
**Super short description of the Font Family: Regular**
**Requirements:**
I understand that Google Fonts will p…
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I've seen issues talked about already on the matter and I see links directing to help fix the problem. I have installed and added everything I need, but I am still not receiving the additional checkbo…
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Is there a way to approximate the effect so it can be done in real time? For example you are familiar with the pixelization effect used to obscure the nasty private bits in video streams? Instead of a…