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The current base64 implementation is handy, but can get really unwieldy! I think the best approach might be to include a number of fonts into Puzzlescript (nice tiny monospace fonts like those that I'…
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Followed the instructions in the development guide.
```
d:\MyDocs\dev\Polyomino\PSNext\PS+>node compile.js
d:\MyDocs\dev\Polyomino\PSNext\PS+\compile.js:19
const gifsicle = require('gifsicle');
…
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In this example from the unit tests ([source code](https://github.com/ClementSparrow/Pattern-Script/files/7017451/broken_undo.txt)), with the mechanics of Draknek's [Boxes Love Boxing Gloves](https://…
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To reproduce:
```
title Simple Block Pushing Game title Simple Block Pushing Game title Simple Block Pushing Gametitle Simple Block Pushing Gametitle Simple Block Pushing Gametitle Simple Block Push…
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**Describe the bug**
Working on a prototype of a game that uses `rigid` extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed…
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A bunch of objects set in one object legend in a instruction should count as a single instruction. It could make the game building lag horribly or even crash.
I wanted to make an animated block for…
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- directional gestures are sometimes interpreted as flick-to-scroll by Safari, especially in landscape mode (probably due to starting the gesture outside the canvas, in the area at the bottom of the s…
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Something like this…:
[ > Player | Crate ] -> [ > Player | > Crate ]
+ late [ Player | Crate ] -> [ Crate | Player ]
…doesn't make sense?
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https://github.com/increpare/PuzzleScript/issues/627#issuecomment-840052984
repro example
```
run_rules_on_level_start
OBJECTS
Background
black
Player
green
test
transparent
LEGEND
P =…
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From the unit test 'Rules with objects that "can never overlap" creates exception', made to test issue #605 :
startloop
[ Present Present ] -> [ Present Present TempCheck ] (triggers error…