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I'm using `@react-three/fiber` in my app, and updating `eslint-plugin-react` broke the linting.
You did not took into account custom renderers while introducing this changes.
on `` false negativ…
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Hi,
On Android and iPhone, i'm trying to make a 3D object, group or mesh clickable :
```
var mesh = THREE.Mesh(geometry, material);
mesh.position.x = THREE.Math.random() * 4000 - 100…
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Hi All,
I'm receiving a SafeMalloc error when trying to play the Wolf3d shareware version 1.4 with the latest source code download from this repository.
System: Linux Mint Cinnamon (Ubuntu 20.04…
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Currently the APIs available for reducing draw calls include:
- [`InstancedMesh`](https://threejs.org/docs/?q=instanced#api/en/objects/InstancedMesh)
- [`BufferGeometryUtils.mergeBufferGeometries(…
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I have some questions about the best way to implement some things:
1. Component Dependency:
for example if i have a "Position" Component and a "Velocity" Componenet and i want to create a new Comp…
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This issue extends #1573 and captures the details needed to complete the implementation.
Client state needed to understand the state of the modeling-app front end is contained within several single…
dshaw updated
5 months ago
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##### Description of the problem
According to this PR, https://github.com/mrdoob/three.js/pull/4812#issuecomment-43788375, there is ostensibly a way to support animating multiple SkinnedMeshes using …
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The framerate continuously drops from 500 to around 250 over time with no clear reason. Maximum single core load is 30% which is very high, but it indicates that there is another issue, likely some ki…
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# O3DE 23.10 Feature List
**Status:** Complete
The **Open 3D Engine (O3DE)** 23.10 release brings a wealth of new workflow enhancements to improve the authoring experience, including industry-fi…
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**maplibre-gl-js version**:3.0.0-pre.3
**browser**:Google Chrome 版本 108.0.5359.125(正式版本) (64 位)
### Steps to Trigger Behavior
1.
2.
3.
### Link to Demonstration
### Expecte…