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### GZDoom version
https://github.com/hh79/gzdoomvr
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 10
### If Other OS, please describe
_No r…
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Most of you might have seen the recent Nvidia demo of the new RTX platform. As an open source engine we could be one of the first engines to support the new hardware features. Apparently it will be av…
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### Summary:
During raytracing the hit-shaders need access to all materials in the scene at once, which clashes with the current setup for the Forward+ - Pipeline, where a shader needs only access to…
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The gammasim-tools repositories carries around historical ballast and is quite large to checkout. There is absolutely no reason why this repo should be >150 MByte large.
This is mostly due to a cou…
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Would it be possible to edit RGB values for underwater blocks to allow transparency?
something like on hit of water, raytrace again ignoring water?
my quick and dirty proof of concept code was thi…
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VK_NV_ray_tracing のフルサポートと、それのフォールバックレイヤーの作成
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### Describe the bug
The game can be nicely converted and playable to DX9 with dxwrapper. Next step is to inject RTX-Remix.
RTX UI comes, but no raytracing happens, also FPS drops to 2-4. Also, "Cap…
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Hi! I'm wondering if you guys have any advice on further improving the real-time performance of raytracing. I am already using BVHs, parallel computation of rays, lowering the resolution/number of ray…
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![image](https://user-images.githubusercontent.com/18333895/88768902-5b4a0300-d199-11ea-8411-c18cabdeea8e.png)
Could even just do a dumb ray march
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The description says this is a raytracer, but this thing does not trace anything.
- [x] Ray tracing static demo
- [ ] Real time scene rendering