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Are there any plans to have more collision shapes like cylinder and cone?
For example Jitter physics provides cylinder, cone and minkowski sum shapes, each of them being just few lines of code.
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If you stack (and balance) a boxshape ontop of a capsule shape laying on it's side, the box falls into the capsule by quite a bit, being pushed out only to fall in again. Is this a generally known rob…
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Hi,
I'm updating from version 0.9.0 to 0.10.0 and I've noticed some behavior change with regards to HeightFieldShapes and raycasting.
Essentially, I have a HeightFieldShape and a CapsuleShape in…
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I create a chain of rigid bodies with a colliders interleaved with a rigid bodies without colliders, they are connected via slider joint and ball and socket joints. The last element is a rigid body wi…
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A EngeSat disponibilizou alguns dados de topografia da regiao: http://www.engesat.com.br/sobre-brumadinho-mg-dia-25-01-19/
Ate agora sao os dados de elevacao com maior resolucao que encontrei.
É pos…
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Given that height map mesh generation is broke for me in 0.10.0 (See: Issue #378) I'm trying to migrate my height map based objects to use convex mesh shapes instead.
I'm trying to create a convex …
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Greetings!
I have created a very basic test with two rigid bodies. One of them is of `BodyType::DYNAMIC` at position (0, 20, 0) and another one is `BodyType::STATIC` at position (0, 0, 0).
Both of t…
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Hi Daniel. I read the issues and discussions with themes about thread safety, and you said that reactphysics3d is not thread safe currently and does not support multithreading yet. And, in the comment…
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What could possibly lead to this issue?
Assertion failed: contactNormal.length() > 0.8f , at: reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h,168,addContactPoint
```
| $reactphysics…
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I am using Ubuntu 22.04.2 LTS. With 525 proprietary nvidia drivers. The 2 header files seemingly cause a conflict, but correct me if I'm wrong.
And my X11 version.
```
version number: 11.0
X.Or…