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There is a lot of things to consider when building a realtime multiplayer UI, here are a few:
1. DX and State management
- We are building on top of immer, using [immerhin](https://github.com/w…
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NPCs are super fun!! :laughing: :laughing:
Sorry, I know this doesn't help much.
I will update this issue with more useful comments once I understand the codebase better but I wanted to submit this …
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I would like to create a multiplayer game using Netcode for GameObjects on WebGL.
I understand that the built in transports are not supported.
At the home page for netcode it says there are 3rd …
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without `clientPorts` set, even to an empty array like `clientPorts: []`, we get:
```
Failed to run the program: TypeError: Cannot read properties of undefined (reading 'length')
at RequestJo…
kn0ll updated
9 months ago
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# Feature request
I would like to subscribe to a query itself, not a table. I don't need multiple subscriptions, just one for the query. If the query changes (not always important if INSERT, UPDA…
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**Buster Bros (or Pang)**
**Description**
Published in 1989. In the game, players must finish a round-the-world quest to destroy bouncing balloons. When the player hits a ball, it splits into tw…
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Hi!
I like your framework and I think it is awesome!
Could you please make a document on how to deploy the server?
Thanks!
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# Introduction
Since @codemilli is going to do all the client and design stuff, I need to handle the backend stuff. Like data engineering, actually implementing and architecting the server for multi-…
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I want to be able to:
- Receive notifications when important things happen (such as someone replies to a message of mine)
- Follow / unfollow certain feeds
- View incoming items (such as blog pos…
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Easily load a hubs scene stored on a public repo on https://allocola.com to have the UI, realistic avatars, audio, camera and screen share with the [janus sfu](https://github.com/networked-aframe/naf-…