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Unity-Technologies
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multiplayer-community-contributions
Community contributions to Unity Multiplayer Networking products and services.
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Support for tvOS
#258
loksangho
opened
6 days ago
0
How does the Ruffles transport compare with the Unity transport?
#257
SubatomicPlanets
opened
2 months ago
0
Feature/web socket.connect returns bool instead of void
#256
hyryel
closed
1 month ago
1
Websocket : Function StartClient ALWAYS returns true.
#255
hyryel
opened
5 months ago
1
Additional sanity checks for ENet
#254
Withaust
closed
3 months ago
1
fix: updated network dictionary to work with newer versions of ngo
#253
AlexEnnerfelt
closed
1 month ago
1
Lobby.IsValid still true after calling Lobby.Leave()
#252
MagnusMakesGames
opened
6 months ago
2
NetworkDictionary.cs: fixed CS1620 errors.
#251
Johnny-Connor
opened
7 months ago
1
NetworkDictionary.cs: fixed CS1620 errors.
#250
Johnny-Connor
closed
7 months ago
2
Pointer_stringify -> UTF8ToString
#249
kozis
opened
8 months ago
0
Added Certificate Password to Websocket Transport
#248
ndr0n
opened
9 months ago
1
[Facepunch Transport] GET RTT DOES NOTHING!!!
#247
Pixel-Gamer
opened
9 months ago
0
Workround for reported issue when a client is disconnected
#246
Myxcil
closed
6 months ago
4
[Steam Networking Sockets Transport] Leaving whiles joining disconnects the host
#245
Pixel-Gamer
closed
10 months ago
4
Fix Unity.Collections not being referenced in assembly for Photon Realtime Transport
#244
puggsoy
closed
10 months ago
0
References to Unity.Netcode.Transports.UNET causing errors when importing the package
#243
A7AATE
opened
1 year ago
1
Removed "using" deprecated UNET transports
#242
A7AATE
closed
10 months ago
1
Update transport.template.asmdef
#241
JesusLuvsYooh
closed
1 year ago
1
WebGl Client not connect to Linux Server by websocket transport
#240
NotBugThisFicha
opened
1 year ago
0
[SteamNetworkingSockets] A ConnectionRequestMessage was received from a client when the connection has already been established (Netcode 1.5.2)
#239
A1win
opened
1 year ago
1
Bullet spawning using object pool
#238
Mid-D-Man
opened
1 year ago
0
NetworkDictionary does not dispose of NativeArrays for sceneobjects
#237
bentrewhella
opened
1 year ago
0
NetworkDictionary read values should be updated to pass by ref
#236
bentrewhella
opened
1 year ago
1
Fix "Invalid allocation label" exception in NetworkDiscovery.
#235
jpvanoosten
closed
1 year ago
3
add transport for PICO devices
#234
chenyu-0101
opened
1 year ago
0
Pico transport
#233
chenyu-0101
closed
1 year ago
1
first commit
#232
chenyu-0101
closed
1 year ago
1
Fixed NetworkDictionary for v1.5.1
#231
TheCaveOfWonders
closed
1 year ago
0
Upgrade to Unity 2022 gives NativeList script error
#230
tpitman
closed
10 months ago
4
LiteNetLib 1.1 update??
#229
davoodkharmanzar
closed
1 year ago
0
DOWNLOAD LINK
#228
brianirvin
opened
1 year ago
0
multipeer-connectivity example for macOS <> iOS ?
#227
antiero
opened
1 year ago
4
Network Discovery Example not connecting (iOS <> Mac)
#226
antiero
opened
1 year ago
5
Update NetworkObjectPool.cs
#225
antiero
closed
1 year ago
2
NetworkObjectPool: Removed extra closing brace
#224
nobrien97
closed
1 year ago
2
Client not connecting to the discovered servers.
#223
saqibkhan2523
opened
1 year ago
0
There is an import error from the extra curly brackets at the end
#222
auliaramdan
closed
1 year ago
1
Update Steam Game Server Callbacks
#221
JamesMcGhee
closed
1 year ago
4
[SteamNetworkingSockets] Received a packet with an invalid Batch Size Value (Netcode 1.3.1)
#220
brogan89
closed
1 year ago
0
Facepunch transport errors when importing to fresh probject and unable to resolve
#219
fragilequail
opened
1 year ago
2
Split Facepunch Linux and OS DLLs
#218
simon-lemay-unity
closed
1 year ago
0
FacepunchTransport.cs - connectedClients Client.steamId is always 0 - Facepunch.Steamworks Runtime needs to be updated!
#217
WaGi-Coding
opened
1 year ago
3
Facepunch Transport - Detect Host losing internet connection
#216
WaGi-Coding
opened
1 year ago
0
fix: Facepunch.Steamworks assembly reference couldn't be found
#215
viktorchernikovold
closed
1 year ago
15
Facepunch Transport - IP leakage?
#214
WaGi-Coding
closed
1 year ago
2
How do you get the steamId of the user connecting to you?
#213
final-turn
opened
1 year ago
2
fix: Flush pending messages server side when a client is disconnected
#212
NoelStephensUnity
closed
1 year ago
0
SteamNetworkingSocketsTransport with Netcode Connection Approval
#211
cantaspinar
opened
1 year ago
0
DisconnectReason is empty when using Facepunch Transport
#210
cantaspinar
opened
1 year ago
1
Update README.md for ClientNetworkAnimator
#209
copytime
closed
1 year ago
0
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