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The client will need to be made to use the modified version of the REAPI proto and then have the hashing algorithm integrated into it.
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BuildStream is a tool to execute full "package" builds, including awkward parts like `configure` scripts, stripping, integration commands, in a repeatable way using a sandbox. It can distribute these …
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Im using "Rehlds_publish_3.0.0.518_artifacts", "ReGameDLL_CS_publish_5.2.0.180_artifacts" and "Reapi_publish_5.1.0.105_artifacts", is necessary update a new version?
http://i.imgur.com/Ngs8w5k.jpg
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Before making a release, the release process should run an integration test of the example-python repository against one or more of three major REAPI implementations: [Buildbarn](https://github.com/bu…
tdyas updated
3 years ago
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Hello, it seems that the rh_emit_sound2 native is broken. I wrote a plugin example that I tested on TFC.
Didn't test in other mods, but since it's broken on Team Fortress Classic, I guess it is on …
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поставил свежую версию 1.0.7
При возрождении не выскакивает меню оружия
более ранних версиях было норм
фиксаните плз или добавьте квар )
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I have hooked SetAnimation with reapi and while using the longjump it never gets called with SUPERJUMP animation.
The ducktime check at player.cpp seems to be wrong as it differs from the one at [t…
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the module csx is slow, Compared to RG_RoundEnd.. First it is called RG_RoundEnd and later it is called bomb_defuse( index ) native of csx
#include amxmodx.inc
#include csx.inc
#include reapi.inc…
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[hlds_3.12.0.819-dev-314e51d_crash_20220322_023938_1.zip](https://github.com/dreamstalker/rehlds/files/8318800/hlds_3.12.0.819-dev-314e51d_crash_20220322_023938_1.zip)
обновил версию и при игре с бот…
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Hi! I had tested the latest reapi (5.12.0.192) and I noticed there are problems with bomb on radar. While there is a 30-60 seconds left at round bomb (dropped) position on radar is often different tha…