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Rebellion leaders can indefinitely use call to rebellion and are not punished for just walking by themselves and using it passing strangers, as they will either be rewarded in the form of new rebels o…
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See
https://medium.com/data-rebels/fastapi-google-as-an-external-authentication-provider-3a527672cf33
https://github.com/aliev/aioauth
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on the b63 version that is on the autohost, transports can't unload troops/vehicles, I'm generalizing, since I haven't checked imperial transports, just rebels corellian vehi transport ship and troop …
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- Felucia has two turrets that don't spawn unless the Rebels own the map ---- one is pre-built to be a missile defense satellite.
- Felucia can support two special structures when it is only capable …
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There are sometimes pixels around HDMA assets. I have currently seen this in two games:
Super Mario World:
![SMWincorrect](https://user-images.githubusercontent.com/14850864/71759640-187fb100-2e7e…
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For example:
Rebels barracks can't give a MOVE order to set waypoint.
Imperial command building can't give a FIGHT order to set waypoint.
Besides this, default rallypoint for imperial command center …
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Our current import (`/rebels/imports/new`) doesn't allow adding to working groups. We want to have a CSV column for working groups IDs.
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Copied my suggestion from "The Questions Thread" but decided to leave it here as a reminder.
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Very rare Sindicat`s Defilers trying to something break on my planets, but AI trying to attack only in a short period after game start. After this AI trying to move his forces, what can be seen using …
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this quest its working almost fine, the problems taht have is that in the quest description gives a maximun of kills of 80 and you complete it with just 40, the other bug in this quest is that you can…