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original submission: 12/19/2019
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Could be bounded exponential fog to start with, but would like to use a good refraction model.
Found this:
https://stackoverflow.com/questions/31955731/how-to-make-an-atmosphere-using-threejs
…
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``` c++
diff = distance(lens.origin, p);
if (diff > 0.001){
index = 1.0 / diff;
} else {
index = 1000;
}
```
Try these in the `diff > 0.001` part of the `if` branch:
- `index = exp(diff) / di…
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Using the centroiding method aided by frequency-dependent fitting/extrapolation. Corrected FITS files could be designated as level 1.5, with the x, y shift written into the FITS header.
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Both transparency and refraction weren't covered in our assignment 3. Will they be covered on the midterm?
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1. Launch Application.
2. Drag and drop a CCEffectNode on to the stage.
3. Drag and Drop bear image on the stage.
4. Add Refraction Effect in Effect Manager.
5. Select Environment as bear image you ju…
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Would be interesting to have a way to ignore refraction roughness upon intersection of two dielectrics, allowing to make it easier to emulate condensation on objects, when using particles for the macr…
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Vulnerable Library - github.com/projectdiscovery/chaos-client-v0.5.1
Path to dependency file: /v2/go.mod
Path to vulnerable library: /go/pkg/mod/cache/download/github.com/refraction-networking/utls…
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There is no refraction underwater, everything looks as sharp as usual. Changing all fog- and water-related settings to 1 in the dev console doesn't help.
I'm using Nvidia GTX 660.