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start with:
`/home/steem/bin/steemd-0.22.x --replay --set-benchmark-interval 100000 --advanced-benchmark --memory-replay`
Replay is done, sync is done, getting blocks for quite some time, but stil…
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**Github username:** --
**Twitter username:** --
**Submission hash (on-chain):** 0x748df0ff8210bcfd30299a946c6ce155070fb15965c9c0a032f77fdd8456d068
**Severity:** medium
**Description:**
**Descriptio…
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Traceback (most recent call last):
File "C:\Users\DELL\Anaconda3\lib\multiprocessing\process.py", line 297, in _bootstrap
self.run()
File "C:\Users\DELL\Anaconda3\lib\multiprocessing\proces…
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v86 recording is already as good as it's going to get in terms of correctness. However, replay can struggle because jit-emulated instructions mean that we don't have a regular time interval of turnin…
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### Bug Description
## Bug description
*Please describe.*
*If this affects the front-end, screenshots would be of great help.*
Hi, I've been trying to integrate Posthog on my figma plugin, which…
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### Description
Hello!
PC Specs:
**CPU**: Ryzen 5800x3d
**GPU**: RTX 4070
**RAM**: 2 x 16 GB DDR4 3600MHZ @ CL18
**Storage**: Kingston KC3000 SSD 1TB
**Res**: 1920x1080
**OS**: Windows 1…
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### Background
The current WAL implementation suffers from several downsides.
* OOM errors while replaying
* Replaying the WAL stops graph evaluation
* High memory usage
* Inability to re-sen…
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## Description
### Explain in detail the additional functionality you would like to see in stellar-core.
The ability to optionally specify a `--stop-at-ledger` when using `stellar-core run`.
Wh…
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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I could not find an issue for this dependency upgrade yet. It may for good reasons that Play1 targets Hibernate 5.6: I'm very interested in what those reasons are :)
Over at [RePlay](https://github…