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**Is your feature request related to a problem? Please describe.**
Quand une localisation, une description, un historique, un commentaire, une fiche d'équipement a été créée à des fins de test, de sp…
urien updated
7 months ago
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**Feature description**
When paused you can move the limbs of a doll and they won't do this,
![image](https://user-images.githubusercontent.com/105954143/169652819-ea0b38b7-51d8-4e6b-9c00-d4515ac99c…
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I used your code to replace the XBOT model with my own model and replaced the names of the bone points with my own. When starting to catch, the effect of the upper body is not a big problem, but the t…
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Hello,
This Idea for character animation without rigging or bones. The idea created by pixar studios called character articulation through profile curves or Curvenent.
They have been released the…
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Is there a way for you to integrate data from different anatomy library like, [Vertebrates](https://www.vertebres3d.fr) for animal rigging?
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```
OBJETIVO GENERAL
Aplicar los siguientes puntos al objeto MAYA_GENERICO.blend
1. Definir nombres de los huesos del RIG
2. Terminar RIG IK y FK
3. Definir acciones faciales (boca y expresiones)
4.…
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create a 2D character rig for the customer animals
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Hi,
I have a multiple exe project, but only one of them is squirrel aware.
Still, the installation folder contains all the exceutables in the root folder, and not only inside the app-*** folder.
In…
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There is a bug involving Sephiroth (there may be more cases, but this is the case I know of) where the rigging for his shoulder pauldrons are incorrect. (I posted both SSBH Editor and in-game) This is…
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I am currently try to find solution for modern springbone system and being consider choosing between [Animation.Rigging](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/index.…