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Rockets should be re-themed to be expensive fuel for elytra. Also creepers should not drop gunpowder. Maybe sulfur or saltpeter.
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Some robots and even rockets use visual odometry to either augment or even replace their gyroscope systems for orientation determination, and potentially even position calculations. Since Avionics has…
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Even the first _A simple model rocket_ doesn't quite work right since exporting to the `.ork` with all the simulation data includes all 5 motors. You can see `ork2json` exports multiple values for a …
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I've lost count of how many issues tf_point_weapon_mimic has here lol.
There's a deathrun map I've worked on I want to run on my server, where there's a HUGE row of rocket shooters that shoot LOTS of…
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I'm pretty sure this will never be implemented but I'm going to write it down anyway for posterity; maybe it will inspire someone. No mockups provided because I think it's incredibly easy to visualiz…
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# App summary
- App name: Battle Rockets
- App serial: PCSE01478
- App version: 1.00
# Vita3K summary
- Version: v0.1
- Build number: 1804
- Commit hash: https://github.com/vita3k/vita3k/comm…
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There is no current way to determine the forces and moments on the pair of rail buttons which guide High Powered Rockets in the launch rail.
This could probably be implemented in the post processin…
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Racks offer a few high damage shots, at very little cost. This is particularly problematic with 170mm rockets; for 230 kg you get the equivalent of 4 203mm hw shots, making even scouts extremely dang…
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**Is your feature request related to a problem? Please describe.**
As suggested by @MateusStano at #229 .
**Describe the solution you'd like**
We should easily save the disrpersion outputs i…
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**Describe the bug**
Having 4+ rockets in the same location at the same time seems to break many things. Most notably, sounds are either distorted or stop working completely.
**To Reproduce**
Sh…