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### Expected Behavior
Transform caches do not take up so much memory.
### Current Behavior (optional)
_No response_
### Context
We create a `DefaultTransformedVariantFactory` for each project. I…
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Add the scattering transform by Stephané Mallat.
This should now be actually possible using _warpedfilters_ with logarithmic scale or with dual-tree complex wavelet transform _dtwfb_
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In our renderer we allow non-uniform scaling per bone but disallow scale inheritance on bones. We can implement an extension which can mark bones with their associated scale inheritance setting that w…
fu5ha updated
2 weeks ago
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Using USD 24.08 and both the RenderMan delegate and our Karma delegate, we're observing that light linking against instanceable references no longer works (in both usdview and the Solaris viewport). N…
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Torchvision's v2 transforms support for transform images and bounding boxes similar to how we implement via ExTransform:
https://github.com/IntelLabs/MART/blob/20d20789548c232e8d9a13079c2cef222fb9889…
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When I use $s. to call scripts, it gets transformed to #fs. in the result js file, even if the called script has another seclevel. This example can be used to reproduce it:
```
// @seclevel MIDSEC
…
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Can you tell me where is the code for using the Fourier transform's amplitude spectrum linear mixing is located?
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```
Currently, per line 74 of editor/sanitize.js, svg-edit strips ... back to ....
This should be changed: it's a valid attribute and a useful one, allowing a
whole switch group to be moved, for exa…
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```
Currently, per line 74 of editor/sanitize.js, svg-edit strips ... back to ....
This should be changed: it's a valid attribute and a useful one, allowing a
whole switch group to be moved, for exa…
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It's already possible to specify custom textures in both F3D and libf3d `--texture-XXX` options.
Some file formats are expecting textures to be Y-flipped like GLTF for example (Flipping the texture…
Meakk updated
2 hours ago