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I entered Unity's Safe Mode to fix some errors and when I returned to normal operations all references to graphs went missing.
Where do the ScriptableObject NodeGraphs get saved when created by the…
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I am struggling to connect the JavaFX API with cljfx's description. From my understanding of the readme, a property `x` in JavaFX API would map to the description as an `:x` key in the component descr…
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Thank you for your novel work. However, I am interested in the details of scene graph construction. Could you release the code and more implementation details about how to construct scene graphs?
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I want to be able to create graphs that are then saved as part of a scene or prefab. With `BaseGraph` inheriting `ScriptableObject`, that makes it difficult. `ScriptableObjects` *can* be saved as part…
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```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
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```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
-
```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
-
```
SCENE_GRAPH_DELEGATE seems to be implementable as a property change listener
on the root node of a scene and then setting parent property masks
accordingly.
I suggest we remove it. It has bad c…
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Create utilities to simplify scene-graph traversal, e.g. by creating an iterator that handles the recursion behind the scenes, and some way of searching for objects by name.
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I'm on it