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_tl;dr — Scenes with many (1M+) meshes/nodes/accessors cause higher than expected memory cost and potential OOM_
While investigating a [recent question](https://blender.stackexchange.com/q/325519/4…
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Review and add new nodes and functions for balance of SG to ASE remap page:
**//////////////////// - Completed waiting review - ////////////////////**
- [ ] **Decal Edge Mask** -> Completed wa…
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Is it currently possible to create scenes with multiple graphs at once (i.e. for demonstrating connections between f(x) and f'(x) vertically)? It seems like that would be helpful if not already possib…
Li357 updated
3 years ago
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**Describe the bug**
When loading 3D objects via FBX loaders from three.js, I can visualize the element when adding it directly to the scene using graphRef.current.scene().add(element);. However, whe…
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@yrcong hi, I would like to save the scene graph. Is it possible to save these graph like nodes and edges format? I don't know if the author realizes the scene graph saving.
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Contact: @seckin
When a property of an Actor which is specific for launched project shows as a input/output pin on the the if this graph launch with different project which has not that actor in it…
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### Description
In glTF's data model, we have:
```yaml
- node: GLTF.Node
- mesh: GLTF.Mesh
- prim: GLTF.MeshPrimitive
- attribute: Record
- material: GLTF.Material
- …
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Thank you for your great word, and recently I have been running Part 1: To solve DeiVG using DeiSAM: I encountered some file missing issues, the exact file path is as follows: 'data/visual_genome/by-i…
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### For?
Material Editor, Other
### What can't you do?
cant do proper refraction shader without it, as i cant get info what is behind the geometry
### How would you like it to work?
lik…
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Hi guys! Congratulations for this great work and thanks for making the code available.
I ran the evaluation scripts and didn't have any problems with the execution, however I would like to know if …