-
**Describe the bug**
When running incremental reconstruction, it can happen that a scene track that should be continuous breaks with a gap. When closly looking at it, 3D points for the same 2D point(…
-
### Description
Currently when exporting a model with GLTFLoader all geometry-material pairs are separated into different "mesh" nodes that all have a single primitives in the final GLTF file. This s…
-
Hi, I've conducted several tests comparing the performance of two scenes within the Built-in Render Pipeline: the "Sample Scene" and the "XR Interaction Toolkit Sample" scene. Despite both scenes havi…
-
Not sure if I should have created an issue for this, but I really wanted to share this.
Back when J2ME cell phones were popular, there was a special J2ME API for 3D Graphics, jsr184 or "Mobile 3D G…
rmn20 updated
3 years ago
-
The following is the copy-paste of a question I opened on stackoverflow, it looks like to be a bug, so here i go:
I'm trying to keep the viewpoint consistent in my plotly-dash web app after every c…
-
**Describe the bug**
When attempting to export a Blender scene containing a single, heavily instanced object (over 1 million instances) using the glTF exporter, the process hangs indefinitely with …
-
Hello Adrian, Rikard, and contributors,
I'd like your opinion:
If we have a node in a 3D scene, and it has many descendants (a sub tree), what should happen when we apply opacity with a value less t…
-
If a model is loaded in the scene, how to select an edge of the model with the mouse?
-
In addition, it's worth considering if any more data / methods should be present for a generic 3D model. For example, some sort of copy() can be useful:
```
Model3D model1 = ...
Model3D model2 = …
-
This is an extension proposal I've been pondering about after my work with [SharpGLTF](https://github.com/vpenades/SharpGLTF), that aims to solve a number of issues in one shot:
- Simplify scene re…