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GooTechnologies
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goojs
3D WebGL engine.
http://goocreate.com
MIT License
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Building WebGL libraries that work with each other in the same webgl context.
#42
trusktr
opened
6 years ago
0
GooCreate Opensource?
#41
malekcellier
opened
7 years ago
1
TypeError: this._listener.setVelocity is not a function, in Chrome 56.0.2924.87 (64-bit)
#40
publicarray
opened
7 years ago
6
What should happen when applying opacity less than 1 to a node with descendants?
#39
trusktr
opened
7 years ago
4
Added option to not show back face of text
#38
Danielbook
opened
7 years ago
1
Fix style updates in the html handler.
#37
hccampos
closed
8 years ago
0
Cleanup the scene handler a bit and properly add and remove entities …
#36
hccampos
closed
8 years ago
0
Entity Layers + physics collision matrix
#35
schteppe
opened
8 years ago
0
Kill tween
#34
rherlitz
closed
8 years ago
0
Transformcomponent fixes
#33
schteppe
closed
8 years ago
0
Pause/Start/StopParticleSystemAction
#32
schteppe
closed
8 years ago
0
SetRigidBodyRotationAction
#31
schteppe
closed
8 years ago
0
Fixed step loop
#30
schteppe
closed
8 years ago
0
Better transform updates
#29
schteppe
closed
8 years ago
0
Sprite animation action
#28
schteppe
closed
8 years ago
0
Move cleanup to be synchronous in the stop method
#27
rherlitz
closed
8 years ago
0
Suicide mode
#26
hccampos
closed
8 years ago
0
Made primitive picking faster + added sorting of pick results. Added …
#25
rherlitz
closed
8 years ago
1
Small shader fixes and default texture usage when not loaded
#24
rherlitz
closed
8 years ago
0
Improve html
#23
rherlitz
closed
8 years ago
1
Add support for adding custom html attributes in html components.
#22
hccampos
closed
8 years ago
0
TimelineComponentHandler visual test is broken
#21
schteppe
opened
8 years ago
0
Added depthFunc handling
#20
rherlitz
closed
8 years ago
1
Dynamic action transition labels
#19
hccampos
closed
8 years ago
0
TweenTextureAction only works for diffuse texture
#18
hccampos
opened
8 years ago
0
Sphere/MeshCollider collision gets stuck
#17
hccampos
closed
8 years ago
1
TriggerEnter stops working after a few events
#16
hccampos
opened
8 years ago
0
Implement .clone for the state machine component (entityutils.clone etc)
#15
hccampos
opened
8 years ago
0
Tween updates are depending on fsmpack
#14
hccampos
opened
8 years ago
0
Shadows not visible for Quad facing away from light. Even if backside culling is off
#13
hccampos
opened
8 years ago
0
Quaternion.slerp => Quaternion.prototype.slerp
#12
hccampos
opened
8 years ago
0
Heavy scene execution time doesn't match on all devices
#11
hccampos
opened
8 years ago
0
Make uuid, ref, key, etc consistent by renaming everything to id
#10
hccampos
opened
8 years ago
0
HTML component flickers when "move with transform" is enabled.
#9
hccampos
closed
8 years ago
2
add docs for Ajax.crossOrigin flag
#8
marcusstenbeck
closed
8 years ago
1
Clean the script handler a bit.
#7
hccampos
opened
8 years ago
0
Started cleaning some things in the state machine.
#6
hccampos
opened
8 years ago
0
Fix kernel building in convolution shader
#5
hccampos
closed
8 years ago
0
Why don't you create a gh-pages branch ?
#4
rhulha
opened
8 years ago
5
Any plans to support glTF?
#3
erlend-sh
opened
8 years ago
3
Let Matrix3.prototype.fromAngleVector accept a Vector3
#2
rhulha
opened
8 years ago
8
Update license & co in package.json
#1
adrianton3
closed
8 years ago
0