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In testing rapids branch on UI and terminal, I experience the following Error preventing matches from being generated and also semantic search index from being prepared.
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[2022-03-30 20:03:39…
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I would like to know it the specification allows to export a scene that contains topology and trajectory from two different resources?
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Learn object representations and their relationship is intersting, but it is hard to understand how can you know all objcets at the begining for all examples.
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### Problem
Currently we seem to be only supporting switching representations if they are all supported by the same loader. This effectively prevent using this for switching proxy geometries for re…
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Bevy [supports importing via GLTF](https://bevy-cheatbook.github.io/3d/gltf.html) - which includes animations, textures, materials and a zillion other thing. To implement support for these through the…
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When you use Komodo as a package at the moment, the tag list is incomplete. I suspect this is because Unity detects which prefabs have tag strings on them and auto-generates those tags.
Example (Me…
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Here is a [CodePen](https://codepen.io/xrobin/pen/QxQbWx) example.
I set two representation: a white cartoon for the protein and a ball+stick for ligand. Both have alpha transparency, with opacity:…
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Sorry to disturb you again; but I am confused while coding the training loop by myself, is the loss calculated on the input data and not on the latent representation learnt by the encoder?
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If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
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The current State representation is problematic because it requires storing const data, as well as accumulated forces, in order to calculate the derivative. This is problematic because it wastes space…