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In our app we have a OpenGL ES 3.0-based 3D viewer with a custom renderer that we used to visualize architectural models. After adding a Sceneform module for viewing the models in AR we found that the…
kstpr updated
5 years ago
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i'm working on my project using Sceneform to render models from server i'm having problem in loading models i need guidance about what should be the minimum and maximum size of model and which is more…
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I am looking for a very simple Sceneform sample project that does not use ARCore.
For example with a just a 3D cube that can be zoomed in and out, and that can be turned thanks to a finger swipe.
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As far as I can understand Sceneform (without ARCore) is availabl on 7.x+ devices , is it true ?
Is there a way to get Sceneform on 6.x devices ? Maybe embedding the sdk in the app ?
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Hi! I am using official sceneform plugin for Android studio in order to convert FBX models to SFB. I did it couple of times with animated models and faced a strange bug: some parts were much longer th…
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Are there any plans to extend SceneForm APIs to native development for more optimal model loading and generation? It would be great to add additional Renderers for more model formats or efficient dyn…
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I Followed instructions to open the HelloSceneForm.sln solution and ran the cake build with target externals. However the ARFragment compilation continues to fail in the solution.
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Hello,
I'm encountering a runtime crash in my AR app that uses Sceneform. The crash occurs immediately after granting camera and AR permissions, and it seems related to the ARCore LightEstimate fun…
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Switched to 1.7 and I see this while doing a release build now:
```
error 15-Feb-2019 15:29:59 Warning: com.google.ar.sceneform.SceneView: can't find referenced class com.google.ar.sceneform.ani…
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App not working on Emulator show SceneForm OpenGLES 3.0 requires or Later but i have 3.1 still show this message
![Capture](https://user-images.githubusercontent.com/52043861/60846494-10a9c180-a…