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**Describe the bug**
When starting the app through the console having the Nvidia drivers configured to support DRM (Direct rendering manager), the following output is produced, following a crash:
…
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I'm trying to build SDL_gpu with the new Android Studio project provided with SDL. I was able to get SDL_image and SDL_ttf working correctly. I followed the same procedure for SDL_gpu but I get a lot …
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Very nice project! I was playing with it and encountered a seg fault
Using master (w/ head commit 7f9fc68a99d1056963e74a37e921d449a3c99cca)
on Debian Bullseye which has SDL 2.0.14 I hit a segm…
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```console
[ 34%] Linking C shared library ../SDL_gpu/lib/SDL2_gpu.framework/SDL2_gpu
Undefined symbols for architecture x86_64:
"_SDL_GL_SwapBuffers", referenced from:
_Flip in renderer_O…
ynfle updated
2 years ago
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# This bug report was migrated from our old Bugzilla tracker.
**Reported in version:** don't know
**Reported for operating system, platform:** All, All
# Comments on the original bug report:
On 20…
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**Describe the bug**
When I click to start a stream, i.e. "DESKTOP", then patiently wait, the stream comes up and is fine. If I instead click "DESKTOP" then immediately move my mouse cursor out from …
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On mobile devices with screens that scan out in portrait (which is most of them), the best practice is for games to output a portrait framebuffer, even if the actual content of it is intended to be di…
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**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the …
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### Version/Branch of Dear ImGui:
Version v1.90.9 WIP, Branch: Docking
### Back-ends:
imgui_impl_SDL2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full c…
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Type: Bug
Fcitx5 is not working in vscodium Wayland windows but it's working fine in X11 windows.
Using Fcitx5 5.1.10 on latest Arch Linux with:
XMODIFIERS=@im=fcitx
GTK_IM_MODULE=fcitx
SDL_IM_…