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Looks like a lot of communication between the players->backend->players. How will you implement the backend?
Is this just a node+express backend? or will you be bringing in more libraries?
Need …
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I'm compiling ArduCopter4.0.1-beta1 on a Win7 system using cygwin
When I add just one .cpp it fails with error "OSError: [Errno 7] Argument list too long" in the linking stage (full error below).
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**Context**:
I have a Window system which iterates through all entities which have a Layer component, a Sprite component and a Transform2D component.
**Sprite component structure**:
```cpp
struc…
ghost updated
4 years ago
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What will we make this year?
Submit your suggestions here. We'll vote on the suggestions in approx October 2019.
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Hi,
I like your project. I am thinking about porting it to Linux. But I have a question:
Imagine I wanted to make two different AIs play until one of them wins. Would your architecture support s…
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I get this message with latest master:
```
[ 1%] Building CXX object CMakeFiles/OpenSkyscraper.dir/source/PathFinder/GameMap.cpp.o
distcc[2656] ERROR: compile /home/bla/git/OpenSkyscraper/source/Pat…
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It's a rather broad opinion that Amethyst could be simpler to use. This makes our engine less appealing for smaller games. I'm hoping to bring in everybody who shares that concern, and to start off a …
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The mods over at https://www.reddit.com/r/rust_gamedev/ have agreed to deprecate the sub-reddit's wiki in favour of pointing to AreWeGameYet as the canonical source for Rust game dev resources. We'll …
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Hello,
I have a fork of the engine over here at 'rinnert/flare-engine'. I have moved all the code related to rendering to the screen to a rendering backend interface I introduced.
I also changed some…
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What are your thoughts regarding integrating and extending an existing game engine in GDevelop? Some examples could include:
- [Kiwi.js](http://www.kiwijs.org/) - has entity/component system, canvas/W…