-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
Hello, I’m translating through a translator,
so most likely I can say something absurd.
I wanted to write ray tracing in rust + glsl.
I was able to draw a sphere something like this:
main.rs:…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
[Marketplace](https://marketplace.xbox.com/en-us/Product/Splosion-Man/66acd000-77fe-1000-9115-d8025841098f)
Tested on https://github.com/xenia-project/xenia/commit/8e9d50dd4a6eb9c6f52b9e132ba2a0aea…
-
```
This checks to see if packing restrictions for varyings are satisfied when
checking the validity of a WebGL program. This fixes a failing test in WebKit.
See http://trac.webkit.org/browser/trun…
-
```
This checks to see if packing restrictions for varyings are satisfied when
checking the validity of a WebGL program. This fixes a failing test in WebKit.
See http://trac.webkit.org/browser/trun…