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[11/28] Building CXX object libshaderc_util/CMakeFiles/shaderc_util.dir/src/spirv_tools_wrapper.cc.o
FAILED: libshaderc_util/CMakeFiles/shaderc_util.dir/src/spirv_tools_wrapper.cc.o
/us…
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Using shaderc in our code consistently causes ~5.5MB of leaked memory. The issue seems to stem from singletons in shaderc_compiler_initialize and some callee in shaderc_compile_into_spv(CompileToSpeci…
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**Describe the bug**
This shader
```glsl
#include
void main()
{
gl_FragColor = vec4(gl_PrimitiveID,0,0,1);
}
```
compiled to the metal backend with the following flags results in `Abort…
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Consider the following GLSL code:
```
#version 450
layout(location = 0) in vec3 normal;
layout(location = 1) in vec3 uv;
layout(location = 0) out vec4 outColor;
layout(binding = 1) unifo…
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We have replaced the graphics card with an AMD Radeon 5700 XT. The glmark2-es2-wayland is able to run normally. We compiled our own version of STK with OpenGL ES2 from https://github.com/supertuxkart/…
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Visual Studio 2022 building output:
```
1>------ Build started: Project: Hazel, Configuration: Release x64 ------
1>LINK : fatal error LNK1181: cannot open input file '\Lib\shaderc_shared.lib'
1>D…
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I want to use shaderc (including glslc) in my project, such that I can compile glsl shaders (including `#include` directives) in my code.
In the [libshaderc/README.md](https://github.com/google/sha…
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I was trying to create a simple project just to try fips and bgfx out.
I get the following error when doing a clean build (`fips build` in the `mytest` directory with nothing else in the `fips-work…
fo-fo updated
7 years ago
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Thank you for this lovely library.
I wanted to ask if there's a good way of running this in a GitHub action. As in, if I have a Rust project that depends on shaderc-rs, and I want to compile it in …
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We run our GLSL shaders through glslc and then through spiv-opt. In the 6/20 and 8/20 builds of glslc and spirv-opt, the unused inputs/outputs remained, and our shaders could pass the correct data in…