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Currently in `vizard/ShaderTest.*` in GLSL versions:
- https://github.com/OSVR/distortionizer/blob/master/vizard/ShaderTest.frag
- https://github.com/OSVR/distortionizer/blob/master/vizard/ShaderTest.…
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When installing the plugin into ReSharper 2020.2 (and 2020.2.1), the installer will show errors if ReSharper C++ is not installed:
```
Install completed with 6 errors.
12:48:21.764 ReSharperPlat…
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**Unity中的Shader**:Standard Surface Shader, Unlit Shader, Image Effect Shader, Compute Shader
**Unity的ShaderLab基本结构由properties,subshader和fallback组成。**
- properties:材质属性,此处声明变量以便于在Shader中访问。一般以下划线开…
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## Description
We're getting a few inconsistencies around formatting in PRs recently, so it'd be best to write them into the .editorconfig and put them in the [conventions doc](https://docs.space…
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Is there any simple way to enable emojisense in all languages without typing all of them in settings.
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Hi there,
is it possible to add support for Optifine, or is there already a way to enable Optifine?
thanks for your amazing work
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```
would it be possible to add the following keys to the info_player_start entity?
1. light (light value that radiates from the player and follows him everywhere.)
2. color
3. style (light styles th…
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### Package version
3.1.0-exp.5
### Environment
```markdown
* OS: ubuntu18.04
* driver version : 470.141.03, CUDA version 11.4
* GPU:Tesla T4 GPU * 4
* Unity version: unity2020.3.41f1
*…
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前后端都需要
坐标北京:ET最佳实践招聘(前后端全ET+ILRuntime+FairyGUI开发)
职位描述:
1.参与Unity游戏客户端的开发
2.负责相关功能模块的调优与维护
3.遵守团队开发规范,能够按照策划案保质保量的完成相关的游戏功能研发
4.与策划保持良好的沟通,能够保证实现和需求效果一致
任职需求:
1.5年以上Unity游戏开发经验,有MMO项目经验的优先考虑
…
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# Design
## Shading language
We need to define a common language we write the shader code itself in. This could be `GLSL` or `HLSL`.
Then we need some compiler that transpiles this to either `Meta…