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I am getting an unexpected result from applying the signed distance function to the meshes in the attached image. The function call looks like this: `distances = trimesh.proximity.signed_distance(…
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The current `pldist` function returns the distance between a point and the infinte line generated by two other points (i.e the distance to the orthogonal projection), which is incorrect. It should ret…
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It would be nice to be able to compute signed distance transform of N-dimensional binary images. Similar to `sdf()` function in [SignedDistanceFields](https://github.com/JuliaGraphics/SignedDistanceFi…
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SDF stands for signed distance functions. Currently, our `sdf` actor manages sphere, torus, and ellipsoid.
We would like to add the support of the superquadrics. Check `fury.actor.sdf` for more i…
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http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/
[pymcubes.zip](https://github.com/enzyme69/blendersushi/files/2449748/pymcubes.zip)
I am using Blender 2.79 with Python 3…
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According to the reference, collision distance should be negative when objects are in collision.
However, when the objects are not primitive shapes (e.g. when a loaded .obj file object is in collisi…
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Would it be possible for Ao to sample the distance field to generate smoothed normals for the mesh?
When I was messing around with marching tetrahedra, I was able to (in some cases) greatly improve…
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Hi
I have few questions on approximate implicitization used in Go-Tools.
1. How do I compute distance of a point to approximate implicit function? Is evaluation operator () in BernsteinTetrahed…
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The issue was originally found by @avalenzu, I just reporting it here so we can track it and help others that find this problem. The original report can be read at https://github.com/RobotLocomotion/d…
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While digging into #1563 I found that several glsl-functions have duplicates in the code base.
Here are some examples
1. signed segment distance [here](https://github.com/vispy/vispy/blob/master…