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`normalizeNode` middleware in the plugin doesn't call `next()`, so it doesn't call any other `normalizeNode`s in the next plugins.
viz https://github.com/ianstormtaylor/slate/blob/master/packages/s…
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# Background
I noticed there wasn't a Linux compile of UE4_MagicConsole but most plugins can compile without issue or much alteration if merely included in Engine/Plugins/Marketplace. Compile went …
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**Checklist**
* [x] Are you reporting a bug? Use github issues for bug reports and feature requests. For general questions, please use https://discuss.yjs.dev/
* [x] Try to report your issue in th…
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Hi,
I'm currently trying to add UE4CMake to a plugin I'm developing. The readme briefly states that this should be possible.
Though, when I generate the projects files I get the error
`C:\Users\…
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### Description
Hello, if I open the DiffView it opens the current index on the right side of the 2-column-layout.
this is not really intuitive.
Is this a cofiguration option so i can change tha…
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## **Explain in detail what your suggested feature would be used for.**
Plugins would be a neat feature where user-made DLLs could be dropped into a Plugins directory, and loaded by VRCX on startup…
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I kept noticing this deprecation warning:
> /home/han/.virtualenv/flexget/lib/python3.12/site-packages/flexget/plugins/cli/inject.py:2: DeprecationWarning: 'cgi' is deprecated and slated for remova…
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@lprhodes Hey there...
Thanks for your great work with this and other homebridge plugins. 👍
I notices that the link in your documentation
https://lprhodes.github.io/homebridge-apple-tv-slate/#…
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### Link to reproduction
_No response_
### Describe the Bug
When adding filterOptions to a polymorphic relationship field, we're experiencing infinite loops in the frontend when doing any interacti…
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UE 5.1.1
Plugin version: 4.1.7
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_BlueprintAssist!FBAUtils::GetPinPos() [C:\Source\UnrealEngine5.1…