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The DOS version allows MT32 and Sound Canvas but ScummVM only outputs Sound Blaster when these are chosen.
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In the run.bat for this game we have under the :mt32 section `mididevice=fluidsynth` which is the sound canvass device. This also explains why the setting `mixer mt32 1000` makes no difference, the MT…
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### CheckList
- [X] I agree to follow this project's Code of Conduct
- [X] I have read and followed the [Contributing Guide](https://github.com/fabricjs/fabric.js/blob/master/CONTRIBUTING.md)
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- on impact
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Should be able to use MT32 and Sound Canvas as the eXoDOS version does, however ScummVM ignores commands and just uses Sound Blaster
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The original game allows use of Sound Canvas but the engine ScummVM is using ignores these choices.
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Sam and Max does not output any MIDI signals with either the MT-32 or Sound Canvas versions.
Only regular soundblaster sound seems to work.
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# Important Information:
- This is the first iteration of the sprite asset **NOT concept art**
- Canvas Size **must** be 400x400px
## NUMBER OF PEOPLE ON TASK
- **Maximum**: one person
## Design Not…
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Adding support for this format will allow to use C:\Windows\System32\drivers\gm.dls
Which is based on Sound Canvas used during DOOM music composing
Which everyone on Windows has (but doesn't seem to…