-
Hi thanks for the great sample, but when using `NativeAudioManager` on Android it plays an annoying tone continuously in the background and doesn't play any sounds from the pad. You have to kill the a…
-
Allow the playback speed to be adjusted, to help with efficiency or care in respeaking and translation.
-
Right now we're using highly compressed and down sampled sounds, at first because of the limitations of SoundPool and later due to the use of double MediaPlayer instances for each sound.
Since we do …
djbe updated
12 years ago
-
I'm running `soundpool: ^2.2.0` on flutter 2.8.1.
`WidgetsBinding.instance?.addObserver(this);` is used to keep the event loop running in the background. I'm using a set of recursive timers that ca…
-
The metronome class is functional in the sense that it keeps time with beats internally, but there have been several problems with getting the sound to output correctly. Solving this problem may requi…
-
Playing a sound works perfectly in iOS but on android when I play a longer sound like > 20 seconds the audio just cuts off sharply.
Pixel 3XL Android 11 (didn't work on Android 10 either)
-
Currently, we have a min Android version of Lollipop. Kit Kat devices account for 6.9% of devices. Adding support for Kit Kat would put us at 96% support coverage of Android devices.
-
While playing back sounds, slight "knack" noises can be heard.
-
The sound tutorial only contains a tutorial for working with the `BufferDirectory` class. It should include tutorials for simple `Sound`s, as well as `SoundManager`s.
-
Ao executar os arquivos de áudio dos sons do metrônomo, o logcat do aplicativo apresenta um _warning_:
`AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client`
Segundo informações nesta [página de fór…