-
ONIX 175 A312 [Without background sounds](https://ns.editeur.org/onix/en/175/A312)
> Currently not in crosswalk and not in schema.org but a WCAG requirement?
_Originally posted by @chrisONIX in …
-
### Tick this box to confirm you have reviewed the above.
- [X] I've discovered a new issue with Focus.
### What version of Focus are you using?
focus version v1.4.2
### How did you install Focu…
-
I'm playtesting a game for someone, and Spatterlight crashed after playing some sounds. Forum thread here: https://intfiction.org/t/diagnosing-a-possibly-sound-related-or-timer-related-crash-in-spatte…
dougo updated
1 month ago
-
### Describe the Suggestion
I suggest a function to make the bogeys sound like an electric train because I build only electric trains in my world and the steam sound doesnt fit to them very good.
So…
-
- [x] Integrate background sound into the game
- [x] Properly add sound for events in game (Wrong Ans, Correct Ans, etc..)
- [ ] Create SFX for button clicked in Start Menu(Can be added as update; N…
-
i loaded the same project as in that issue, now i have sound, but it's glitchy:
https://github.com/gsequencer/gsequencer/assets/112013524/418849a1-d133-4812-80dd-5655b5498dfe
the loaded soundfon…
2-www updated
3 months ago
-
I'm trying to display a notification in KDE Plasma 5.22.5 (X11) and cannot seem to trigger notification sounds because some basic searching revealed that KDE may not implement the XDG sound naming spe…
-
I'm not sure if this is present in all games, but for Pokemon Crystal, there's an audio pop after each sound.
It comes after the gbc splash screen ping, it comes after the Unknown pokemon sounds i…
-
### Environment
Second Life Release 7.1.10.10622905308 (64bit)
Release Notes
You are at 134.6, 122.5, 23.1 in Pasta Cake located at simhost-084df238e5909f9ca.agni
SLURL: http://maps.secondlife…
-
### Validations
- [X] I have checked for similar feature requests and could not find any.
- [X] I have made sure this is not an already-existing feature.
### Description
imagine having custom sound…