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**Is your feature request related to a problem? Please describe.**
I'd like to be able to specify a spline. Right now I'm trying to create an ergonomic controller, and I'm hitting limitations in Ca…
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I've added a button to the FP tab which sets all coefficients sliders to the optimal fit ( d624f0a9d86abc40f219a4ee75766c6533399cf3 ). Please review the functionality etc. because implementing this in…
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A problem I encounter when the .Environment is removed from terms is that natural splines no longer work when predicting:
```
library(strip)
library(splines)
x
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Hi,
is it possible to increase the final deformation details beyond the current maximum 'super fine' (16x16)? Long computation times would be acceptable for me.
Many Thanks,
porelius
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We have a preliminary working set of vector tiles being created with a new data type that includes splines. The type of splines being used are b-splines. The control points of the spline are encoded i…
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Hi,
Is there any support for landscape splines? I would like to generate curves in Houdini, and then have them turn into editable landscape splines in Unreal Engine. E.g In Houdini extract roads fr…
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In Splines branch, spline_builder_batched.hpp file, the object spline_tr is a buffer with the same size as spline (corresponding to the input/output). It implies that half memory has to be filled with…
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If I am not mistaken, we mentioned that in the case of even degree uniform splines along with Hermite boundary conditions the function `compute_interpolation_points_uniform` produces a non-uniform mes…