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Currently, if a player respawns they are not stalked again and the enemies that were stalking them are shifted to other players.
If all players have respawned, all AI will go into a patrol mode an…
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### Issue URL (Annoyance)
[https://adguard.com/en/blog/new-annoyance-filters.html](https://adguardteam.github.io/AnonymousRedirect/redirect.html?url=https%3A%2F%2Fadguard.com%2Fen%2Fblog%2Fnew-ann…
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We all know that "We are stalking your friends..." is cool - but being controversial it becomes annoying in the long run, as _il bel gioco dura poco_ (roughly, every good game is a short game :lollipo…
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if there are more entities than one, only the entity which killed you gets muted. that SPECIFIC entity. Not any other entity that is present. I have 10 ambushes and if one of them kills me, that exact…
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**Is your feature request related to a problem? Please describe.**
A request. I don't see docs related to this, so forgive me if it's in the rust, and I'm not good enough at reading it. I want a way …
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Hi
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You said about having players be able to make accounts and shiz, maybe we could have them input their name and stuff and then give them some random crimes out of a predetermined list, we can have fun …
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We haven't fully tested this one, but state stalking a passive check set to notify on OK does not send notifications. Maybe it should? Maybe it should be selectable?
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baijin
Client-side validation/prediction of protection events before they are sent to server for rollback, nullifying block-break lag and stalking/killing people in their base. Protection and areas m…
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https://m.facebook.com/story.php?story_fbid=pfbid0EitsrF2NsmaqPE5QMKCJN9TJKiLmxD54BzimfiTSSESUJRxUsLW9Ldmkuc6wDXoLl&id=1064660293&sfnsn=mo&mibextid=LROouL
Notifying Ricky Ramie when i learned that no…