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Ansible2
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Arma-3-Survival
GNU General Public License v2.0
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Supply drop aircraft during drone waves are unreliable
#647
Ansible2
opened
11 months ago
1
(#591) gunners during extract
#646
Ansible2
closed
1 year ago
0
Attack heli and gunship aircraft gunner supports don't restrict going directly from one to another
#645
Ansible2
closed
1 year ago
1
Adjust debrief class names to be more clear
#644
Ansible2
opened
1 year ago
0
Make a function for clearing dropped items
#643
Ansible2
opened
1 year ago
0
Make primary wave logic more unscheduled
#642
Ansible2
opened
1 year ago
2
Extraction helicopter left without all players in
#641
Ansible2
closed
1 year ago
0
AI enemies stop moving at seemingly random times
#640
Ansible2
opened
1 year ago
0
(#638) loot list change
#639
Ansible2
closed
1 year ago
0
Loot list change mid mission is not implemented
#638
Ansible2
closed
1 year ago
0
(#636) update sog 1.3 and (#631) add multi select to music manager
#637
Ansible2
closed
1 year ago
0
Update SOG PF unit table to 1.3
#636
Ansible2
closed
1 year ago
0
(#633): parameterized loot spawn weights
#635
Ansible2
closed
1 year ago
0
Make AI restalk players after they respawn
#634
Ansible2
opened
1 year ago
1
Add Mission Parameters to adjust spawn weights for different item types
#633
Ansible2
closed
1 year ago
0
(#630) update kiska functions
#632
Ansible2
closed
1 year ago
0
Multi Select For Music Manager
#631
Ansible2
closed
1 year ago
0
Update KISKA Functions To Newest Standard
#630
Ansible2
closed
1 year ago
0
No enemies are spawning
#629
Scipio55
opened
1 year ago
0
How to Force Next Wave
#628
Jaguar295
opened
1 year ago
0
Infinite Player Respawn "Tickets"
#627
LuizBarros99
opened
1 year ago
0
Setting For Players To Respawn Only Once A Wave Ends
#626
LuizBarros99
opened
1 year ago
0
Add new SOG tables to pathing
#625
Ansible2
closed
1 year ago
0
(#613): Update to SOG PF 1.2 units
#624
Ansible2
closed
1 year ago
0
Improve Vehicle Spawning
#623
Ansible2
opened
1 year ago
0
(#608): Pathing changes
#622
Ansible2
closed
1 year ago
0
Update Pathing Changes to Current Master
#621
Ansible2
closed
1 year ago
0
(#291): added/updated paratrooper functions
#620
Ansible2
closed
1 year ago
0
SOG PF Jets no longer work with pylon adjustments in `KISKA_fnc_CAS`
#619
Ansible2
closed
1 year ago
0
Initiating a faction change while in a wave does not produce change
#618
Ansible2
closed
1 year ago
0
Implement `missionProfileNamespace` for mission parameters
#617
Ansible2
opened
1 year ago
0
Update Pathing changes to latest master branch
#616
Ansible2
closed
1 year ago
0
(#614): Notifcation update
#615
Ansible2
closed
1 year ago
0
Replace `BLWK_fnc_notify` with `KISKA_fnc_notify`
#614
Ansible2
closed
1 year ago
0
Update SOG PF Unit Tables to 1.2
#613
Ansible2
closed
1 year ago
0
SOG PF loot list returns empty
#612
Ansible2
closed
2 years ago
0
Improve deletion logic for passive helicopter gunner support
#611
Ansible2
closed
2 years ago
0
Special object spawns are incorrect
#610
Ansible2
closed
2 years ago
0
Extraction helicopter did not seem to actually arrive
#609
Ansible2
closed
1 year ago
0
Current unit "reset" is not reliable
#608
Ansible2
closed
1 year ago
1
Change stuck ai resets to not use teleporting.
#607
Ansible2
closed
2 years ago
1
Script error when setting max loot spawns to 0
#606
Ansible2
closed
2 years ago
0
Add RHSSAF Support
#604
Ansible2
closed
2 years ago
0
Make factions not show in mission parameter menu depending on loaded mods
#603
Ansible2
closed
2 years ago
0
Fix AI base skill level being multiplicative instead of additive
#602
CptWesley
closed
2 years ago
0
fn_setSkill.sqf
#601
Backwasch
closed
2 years ago
0
Add RHSSAF support
#600
CptWesley
closed
2 years ago
0
Add faction dependencies
#599
CptWesley
closed
2 years ago
0
Fix speed typo
#598
CptWesley
closed
2 years ago
0
\Functions\AI Pathing\fn_pathing_collisionLoop.sqf
#597
aussie-battler
closed
2 years ago
0
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