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Hey. As I stated on discord a while back I find the node based approach to density functions to be incredibly useful so I reckon it would benefit a lot from better viewing of nodes.
I've spent som…
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I found that you can change the glTF_PBR.ogsfx's technique to transparent, but I'm unable to find a slot to input an opacity map. How would you go about doing this/is it even possible?
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Please add the following to `visual-programming-codex`:
1. isomorƒ (see issue #43)
1. Aardappel
1. Grail (Graphical Input Language) (see issue #40)
1. ADL
1. AgentSheets
1. Agilent
1. Alice
…
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Idea: Maybe you can make your UI better looking if you use blender 2.8 UI.
Issue: Material previews are blank, if I try one of the examples that happens too.
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appleseed reports "unsupported file format" when using gray scale png textures.
It doesn't affect textures used in OSL shaders (those are handled by OpenImageIO).
Reported by Pierre.
est77 updated
9 years ago
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**Feature/enhancement description:**
When working with complex gradients, managing color breakpoints quickly becomes cumbersome because of how narrow `Colorize` node is. Is there any way to make it w…
ivxvm updated
2 weeks ago
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This looks interesting. Unfortunately it won't run on macOS:
```
15:16:09 [INFO] added graph a795c3e9-0a2f-48bf-a9e2-03378e8e59b8 : Canvas with 1 versions to internal library
15:16:09 [INFO] adde…
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### Describe the bug?
when changing the resolution of a texture and then saving the texture and then spawning it out of the inventory, it will not be properly loaded or the wrong version.
### To Rep…
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## Checklist
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- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2021.04.26**
- [x] I've checked that all provided URLs are alive an…
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### Describe the project you are working on
Visual Shader Editor in Godot is missing a few key features that is commonplace in other node-based editors, costing users many clicks as well as reducing …