-
**Describe the bug**
Surface Material rendering in overlapping terrain areas is not controlled by spawner priority. It appears from local repro that it may be possible to get intended results by bury…
-
### Description
We're using interleaved terrain rendering with Deck and Mapbox/Maplibre.
There is a mismatch of elevation on renders - probably due to camera positioning between Deck and the othe…
-
I try my best to add text rendering in the view after the code of learnopengl,but I failed! I cannot render the text in the code. Have you some tips.
Yours,
Li jian
-
EC_Terrain does not implement a terrain rendering algorithm such as ROAM, Geomipmaps, Geoclipmaps, etc. It downloads the whole terrain over the internet at once, keeps the whole terrain both in main R…
-
I love the Decoration system in better-terrain, but I feel like it doesn't work well for top-down games (or I might not understand how to use it), or even side-view games in some use cases.
Rather …
-
- [ ] Update the CZML reference doc and czml-writer project for model shadows https://github.com/AnalyticalGraphicsInc/cesium/pull/3856#discussion_r64990016
- [x] Globe depth debug view
- [x] Experime…
-
[Migrated from JIRA ATOM-17426]
Provide a detailed description of the defect here and include any possible workarounds.
----
*Found in Build*: 7a5574f20d89f6703429bcef6481287472f9c1c8
*Reproduci…
-
I noticed that when the scale of the camera tags are not 1 1 1, it creates an error in terrain rendering when you are in internal view.
Nothing about it in the log files as far as I know.
Setting the …
-
Much of America (and the world's) most rugged terrain also has the fewest map features. Adding hillshade (aka "hill shade") lets the terrain speak for itself and give context to the peaks, valleys, an…
-
I typed it in the comments section already, but I posted it here incase said comment gets deleted due to breaking youtubes TOS somehow. It can be seen on 2nd video in the tutorial playlist here;https:…