-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
A tiling of regular polygons (in two dimensions), polyhedra (three dimensions), or polytopes (n dimensions) is called a tessellation.
![image](https://user-images.githubusercontent.com/2310581/354…
-
When circuit is hidden via shift-right click it causes other players who approach to crash.
[crash-2017-05-31_22.19.06-client.txt](https://github.com/amadornes/SCM-Localization-Issues/files/1043476/c…
-
`$fn`, `$fs`, `$fa` are allowing to control the number of fragments in a shape; their goal is to control the deviation between the tessellated geometry and the ideal geometry, or to simplify renderin…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
Hi. Attached macro, file and here is the video.
https://github.com/user-attachments/ass…
-
Notes:
tessellation is changed a lot in HDRP and Unity uses this new system in HDRP Displacement Mode
needs study to see if this would be better to make it into a new ASE node/function/ template or …
-
The terrain tessellations sample displays statistics using a pipeline statistics query:
![image](https://user-images.githubusercontent.com/10283127/233646771-6d2e3f94-4cf4-47e5-9283-101c2ff2926f.pn…