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**Is your feature request related to a problem? Please describe.**
As a user I would like to instantly render my gltf / glb file without needing to clone the repo, edit the index.html file, and t…
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https://github.com/BrutPitt/glslSmartDeNoise
http://blog.gregzaal.com/2015/11/24/new-pixel-filter-type-blackman-harris/
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Hi i'm very new with Github, and maybe i'm very unexperiment with it but, i read the Readme file of course and i did not find how to add the ray-traced path into an existing project? like short steps …
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- Create fast babylon -> three.js scene converter
- Write vertex attributes in place to the same geometry on update for perf
- Add a demo / example of a Babylonjs scene rendered with the path trac…
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Hi Previous Version it can draw overlay over the pathTraced Scene like code below
(ex. area light example that use TransformControls in past)
```
renderer.autoClear = false;
quad.render(renderer…
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I am a lowly web developer but with the rise of JS capabilities myself and others are trying to bring some native level functionality to the web.
I saw[ your recent article about C++ and WASM](http…
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### Description
Lighting does not work at all when setting an environment map smaller than 64x64 to `Scene.environment`. Creating a small map on the fly is useful when generating basic, soft gradie…
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Code demo
```
const l = new Bezier({
x: -3, y: 0, z: 0
}, { x: 2, y: 0, z: 0 }, { x: 3, y: 0, z: 0 })
const lineGeometry = new LineGeometry()
const ps = l.getLUT(10).f…
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**Describe the bug**
This new assets renders incorrectly:
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/123
https://github.com/KhronosGroup/glTF-Sample-Assets/blob/e51c108880863…