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**Describe the bug**
When downloading the project for the first time and running it with Godot, an error message appears stating that the Markdown Label addon has a script error.
After importing …
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- [ ] gfx/tilesets/ChapterScreenHeaderFooter.malias.png
- [ ] gfx/tilesets/GBCOnlyErrorScreenTextGraphics.malias.png
- [ ] gfx/tilesets/MenuMedawatchGraphics.malias.png
- [ ] gfx/tilesets/MenuMedaw…
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See #46 . This is obviously not a good user experience. Porytiles should provide a way for users to supply a compiled tileset as the paired primary. This should not be too difficult, since Porytiles a…
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[tileset.zip](https://github.com/PlaceholderGames/Throw_Game/files/551085/tileset.zip)
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- [ ] add variability in the grass tiles, its all the same currently
- [ ] add cobblestone tiles over grey outlines to pathway
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## Foreground
- [x] FG Intro Ground
- [x] FG Intro Sky
- [x] FG Blue Stone
- [x] FG Grass
## Background
- [x] BG Tiles
- [x] BG Objects
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I realized that external tilesets are loaded for each map separately and there is no way to cache them since in your implementation tilesets contain information about first gid. I propose changing `Ti…
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### Description
## Motivation
- Binary data in version control gets added as blob data, as opposed to say a text file which you can derive changes from. By adding a text file this makes version …
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When placing tiles in the auto tile widget, we could have the option to set multiple assets on one slot. This would then randomise the tile for this particular slot.
Example - Center piece of a 2D…
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### Describe the bug
Using this tileset (from Project Q): https://neverwintervault.org/project/nwnee/hakpak/tileset/project-q-crypt-reskin-and-roof
Using the roof variety, and just using it in the…