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Will be better, have shorter frequently pre-release for better error handling. The user who want to use a more updated T3D can use this, then we can manage the new bugs in a better way if exist.
What…
John3 updated
8 years ago
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Apparently, the console functions can lead to unpredictable strings when they print
the docstring or an invalid function is called(only tested on them, but there could be more cases).
Reference image:…
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I could not find any other issue mentioning this, so I suppose most discussion about it happened over IRC.
In #5049 we discussed some things about scripting, and some said the Godot team is consideri…
ghost updated
7 years ago
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In light of incoming addition of C# support the extension used for TorqueScript needs to be changed. The last discussion about it concluded that .tcs is the preferred new extension:
http://www.garage…
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Looks like they all have `{{header`
- `MATLAB}} / {{header|Octave`
- `Icon}} and {{header|Unicon`
- `Delphi}}/{{header|Pascal`
- `Delphi}} and {{header|Pascal`
- `Pascal}} and {{header|Object`
- `SQL}…
grant updated
8 years ago
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- Investigate whether it's worth it to maintain a LDR pipeline option or if the entire lighting system should be HDR from start to finish.
- Implement HDR following the sample set by BGFX.
- Introduce…
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As in [this resource](http://www.garagegames.com/community/resources/view/16723) and popular other languages. Anonymous functions are great. However, we should probably decide on an identifier for the…
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I think this deserves an issue.
Shipping a well-known, fully-fledged language with Torque3D, as an official and complete alternative to TorqueScript would hugely help for people starting out with To…
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Ran a tool on my code which, among other things, replaced all file endings with LF.
This resulted in a lot of parsing errors in some of the script (not all, just some of them 8 in total)
Example of a…