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Looking at this:
https://github.com/tonioni/WinUAE/blob/c9af906a1c6817636e2a8cd1bc7e06cb21e73467/traps.cpp#L705
`outtrap_alloc` contains `RTAREA_TRAP_DATA_SEND_NUM` (1) entries.
The code is ind…
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### Is your feature request related to a problem?
The problem that resin traps exist
### Describe the solution you'd like
I believe this could be an extension of the ability the software already ha…
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It would be cool to have some sort of trap system. These would be visible at all times. You could still hit them by accident if you jump over a wall without looking.
Possible traps:
blink trap
t…
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We meet a snmpv3 trap problem that the value of "EngineBoots" is always 1 before and after device reboot. But In RFC 3414, it define the value of EngineBoots should be increase after engine reboot. C…
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"Your giant spider spins a web." - Webs are traps and probably not desirable from a pet. I think other spiders can spin webs as well, so that would also apply to them.
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### Missing Feature
The `StmtGraph` class lacks a `removeTrap` method, which would provide a direct way to remove traps. Currently, traps can only be removed by removing the associated exception fr…
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As the title already suggests, it would be good to have a possessable trap. Only for shots while standing still. Possibly as an add-on to the Properties ?
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### 1. Current Behavior
Traps are unable to be cast from a macros UNTIL you press Trap launcher https://streamable.com/oq13kj
#### 1.1. Description
{Describe how that mechanic/spell/npc is curren…
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```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
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```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…