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Hi, thanks for this great state machine library and I meent a problem when using it.
I have a trigger named "shutdown machine", and it can be fired at any state, which will result in back to the very…
luxl updated
10 months ago
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* Create a new SplitMode like Split (CombinedCMC)
* Have the Default Face be combined
* When it is cast by their SplitFace they enter as that face. (entering would cause them to unlock this door)
*…
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### Describe the feature
Ever thought about adding a state machine/FSM based Scenario definition?
Example:
Only certain conditions can be triggered when having multiple views in a game/app. But a…
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[In this example](https://cdn.discordapp.com/attachments/354343979371986945/741449402903691304/StepMania_OutFox_2020-08-07_19-11-15_Trim.mp4), some mines are faked, and when the arrows are held down, …
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It is checked whether the order has the status "canceled" in Observer/TriggerPurchaseDataLayerEvent.php on line 29. However, this observer is called immediately after the payment button is clicked in …
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Restarting ComfyUI from within the ComfyUI Manager triggers StabilityMatrix to think that the instance is stopped and hasn't auto-restarted, leaving a running instance attached to the SM console, but …
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For tests, we now have the `trigger_swap_update!` macro, which simulates Boltz WS updates. The tests then check if our swap states were correctly updated.
Since some state transitions depend on onc…
ok300 updated
1 month ago
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This script seems have some incorrect offset math. It's triggering hover states on elements that are nowhere near where I'm tapping. However, it ALSO triggers the active states when I tap directly on …
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This is a **feature request**
## Problem
Prerequisite: https://github.com/waku-org/js-waku/issues/2070
Once we can understand in what state a light node is we should provide clear strategi…
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### What needs to change?
We will need to design a library to speak with the new ball shooter/actuator board. This board will likely include two controls:
1. Spin up the motors quickly
2. Drop a …