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Hey man (Ascentroid here)!
My game uses UE4 with RakNet integrated. Almost done upgrading from the larku RakNet fork to SLikeNet. I ran into a snag.
UE4 uses the same SHA1 functions by Dominik R…
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if someone can help,
really appreciate.
rodmuzik@RodmuzikM1Max ~ % cd ue4-4.24.3-html5
rodmuzik@RodmuzikM1Max ue4-4.24.3-html5 % cd Engine/Platforms/HTML5
./HTML5Setup.sh
Build Config Content…
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I did recently did start back to work on BLUI so in the meantime, I did decide to update the demo to the latest engine 4.26.
https://www.youtube.com/watch?v=LCY-xcj3IjA
I did create two versions…
oivio updated
3 months ago
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# What?
Use the maintained build tool `ue4-docker` to build Carla fork of UE4.
# Why?
- This would make the Docker infrastructure more maintainable. Currently some dependencies are broken (vulk…
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Hi, so I kinda need help figuring out what's wrong because everytime I import a vroid model with the VRMUE4 plug in enabled, it crashes? Is anyone else experiencing this? Or is it just me? If not, can…
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Взаимодействие между инвенторями.
![2](https://user-images.githubusercontent.com/11897341/30249755-40d24118-964b-11e7-8264-dc10544be704.gif)
72sir updated
6 years ago
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https://github.com/YannikL/Linter/blob/main/docs/howitworks.md
We might be able to benefit from this:
- Enforce a consistent name pattern for its root module(s)
- Editor-time check for avoiding empt…
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Hai!
I've made a mirror of this plugin at: https://github.com/tekifuta/IM4U
So far fixed the basic stuff to make it compatible with Unreal Engine 4.24, it compiles and imports models fine, there…
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Hello, would you add support for 4.23? I made some changes but I don't know if they are correct, TheEmidee tutorial is out of date too, the WindowsPlatform.bUseVCCompilerArgs variable doesn't exist
T…