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![image](https://github.com/user-attachments/assets/d6e80299-12b4-4544-8daa-2ec1e74bf798)
@EricHu33
snouz updated
3 weeks ago
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This is a feature request for 3D human body pose tracking, I have seen a similar feature in ARKit through Unity AR Foundation and there is a lot of demand from our clients at work for cross-platform h…
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Enable two spectator modes within Unity 3D:
- Aerial (enabling fly-through movement)
- Ground (enabling ground-based movement)
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[![image](https://github.com/EloiStree/HelloRC/assets/20149493/5d7ae543-730c-4337-9a91-3f21c968a170)](https://i.stack.imgur.com/thdfT.png)
https://i.stack.imgur.com/thdfT.png
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I am trying to test a table using Unity's built-in render pipeline, but balls don't seem to be working currently. According to [the documentation](https://docs.visualpinball.org/creators-guide/setup/i…
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Maybe I'm doing something wrong but I don't seem to be getting any 3D panning in Unity. Distance rolloff works just fine. Am I supposed to do something inside the patch? (spatial blend is set to 3D)
T…
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Hi,
I am trying to use this dataset in the Unity editor in which I can load glb files. I also need the sbert and clip embeddings to perform matching of information to choose which asset to load.
I…
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Si vous devez créer des assets pour votre jeu, vous utiliserez probablement des logiciels comme Blender, Maya, 3ds Max ou Fusion. Cependant, lors de la phase de prototypage, vous n'avez pas besoin de …
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Hello, First of all thanks for your driver :)
I'm very interested in making gyro work with Unity Editor 3D, the game engine. So far I can see the gyro axis values working as expected into the KDE Pla…
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Dear authors, congratulations on your work! It looks very promising and I can't wait to test it with my teammates.
We're working on a project that animates 3D characters in real-time and thus we'r…