-
![image](https://github.com/user-attachments/assets/d6e80299-12b4-4544-8daa-2ec1e74bf798)
@EricHu33
snouz updated
2 weeks ago
-
This mod causes crash when saving a map. Backups are not generated properly.
I'm running CS through Steam on Archlinux. I have the last version of all packages, Steam and CS. Only this mod and its …
-
Game crash on startup
Platform: Xbox
Game version: 1.1.0f1
Logs:
```
[Message: BepInEx] BepInEx 5.4.21.0 - Cities2 (25.03.2024 19:12:39)
[Info : BepInEx] Running under Unity v2022.3.7.9…
-
Should affect players, and all rigid-bodies (dynamic objects).
![unnamed](https://user-images.githubusercontent.com/8560365/78083561-75a2da00-737b-11ea-8d05-2b84ea379627.jpg)
The Creoverse SDK w…
-
### dnSpyEx version
6.5.0
### Describe the Bug
I'm trying to debug a .NET 7.0 dll that the game loads, but dnSpy seems to not do anything. It attaches just for a mere moment, then stops doing…
-
I was reading through the code because I'm trying to get into HK modding and was curious how your mod worked, and I noticed that you multiply Time.deltaTime by Time.timeScale [here](https://github.com…
-
Hello! A brief request if you have the time-- a mod to remove, mute, or otherwise disable certain sounds would be very helpful. The sounds occur at the FMOD event `/SFX/Player/1stPerson/PlayerSpawn`, …
-
Just updated to 1.3
When I click on Build AssetBundles, it works like normal up to this point:
> Moving Temp/unitystream.unity3d to E:/Modding/Lethal Company/LethalSDK_Project/Assets/AssetBundles/…
-
-
Currently the installer part of the mod manager is a .NET 3.5 WinForms application.
I'd suggest porting this to a .NET Standard 2.0/ Xamarin.Forms 3.0 version. That framework would support running…