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The app crashes at launch. I am using the Oculus Fork of Unreal Engine 5.3.
The following are the device logs for reference:
`13:02:32.497
ClientMgr
Passthrough transition for com.samples.unreal…
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I get this errors when I try to package the game
can anyone help me fix it ?
UATHelper: Packaging (Windows): Log file: C:\Users\wailw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Unreal+e…
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## 🐛 Bug
I'm trying to integrate Libtorch into Unreal Engine 4 using dynamic library DLLs. However, I get runtime errors, the class c10::Error catch the next error when my model's function: at::Ten…
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Just wanna ask if you could support UE4 4.27 so the author of [DBDToolbox](https://github.com/Fabien2S/DBDToolbox) would be able to update
See issue https://github.com/Fabien2S/DBDToolbox/issues/9
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Since UE4 runs with C++, is there any news of if DragonBones is going to be able to be utilised within Unreal Engine?
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Support for UE version 4.22 would be great! :-)
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Hi, I'm having an issue with packaging unreal engine 5 project any solutions please ?
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6…
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Hi @devbridie I just finished watching some of your geospatial sessions on YouTube. They have been quite helpful!
I would have asked this on the unreal repo, however that was deprecated towards the…
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Some users download our released plugin, put in it their project, Unreal Editor is rebuilding it for them, and the build fails.
One example is on the forum [here](https://community.cesium.com/t/ces…
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Hello there!
I ran into an issue whilst exporting the project to Windows 64x.
![Screenshot 2022-11-12 151919](https://user-images.githubusercontent.com/76862134/201468631-3aa94bc1-e392-47dc-805d-8…