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hello, can you add unturned mordhau rust killingfloor2 and unrealengine4
thank you
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```
[2021.07.04-21.25.17:186][726]LogOutputDevice: Error: Ensure condition failed: IsActorValidForReplication(Actor) [File:W:\UnrealEngine4\Bin\UE_4.26\Engine\Plugins\Runtime\ReplicationGraph\Source\…
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Hi, would it be possible for you to add 4.26 support? It does not seem to work on 4.26.
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| Required Info | |
|---------------------------------|------------------------------------------- |
| Camera M…
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Very similar to #2708, however the steps outlined there still result in errors. For example `export CXX="clang++-8" only works if you also run `sudo ln -sf /opt/anaconda3/envs/airsim/bin/clang-8 /opt/…
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### Environment
Win64
### Steps to Reproduce
Point symsorter at a place where there are .NET binaries, such as the the `Engine\Binaries` under UnrealEngine4 installation.
### Expected Resu…
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Will Facemapping 2 works with librealsense SDK ? As their repo .md updated few years ago there's nothing mentioned on new Realsense depth D4xx cameras. If so, will it work for android phones ?
Ab…
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## ▼問題
UE4.21でVMCのモーション送信を利用しモーキャプを試みましたが、UE4でモーションが反映されませんでした。
## ▼環境
### UnrealEngine4
- UE4.21
- VMC4UE、ueOSC:Commits on Jun 13, 2020 Master
https://github.com/HAL9HARUKU/VMC4UE/commit/eefc…
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Was wanting to mess around with the vmf in other programs but i cant seem to export them without losing all the normal maps.
Have tried using fbx and dae but they dont seem to export very well.
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Some packages require more disk space than my tmpfs can provide(UnrealEngine4 is one of them, requiring close to 100GB). Is it possible to support changing build dir in octopi via UI like Pamac suppor…