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For other rust UI llibraries like [egui](https://github.com/emilk/egui) and [iced](https://github.com/iced-rs/iced), they have great integration with wgpu, making so that its relatively easy to integr…
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma…
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floem looks very promising, but without subpixel hinting the rendering quality of fonts is rather poor (which was also the first thing I noticed in lapce). To match the font rendering quality of nativ…
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The `wgpu` crate currently has two backends `wgpu-core` and `web-sys` (wasm), this is to add another backend that targets the `webgpu.h` C API. Having such an implementation would allow users to have …
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```
thread 'main' has overflowed its stack
error: process didn't exit successfully: `target\debug\examples\hello_world.exe` (exit code: 0xc00000fd, STATUS_STACK_OVERFLOW)
```
I turned on bevy's …
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It makes it harder to patch as the latest vello version is on their `main` branch but the latest patch version is on a branch called `latest`. The `main` branch still declares `v0.2.0`. To patch vello…
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I'm on Ubuntu 20.04 and running when running the shello example, some glyphs are missing. See attached screen shot.
Note: As far as I understand this would be due to one of the example's dependenci…
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```
What steps will reproduce the problem?
1. Make a graph with 3 vertical axes and 3 series:
2. use a big data array, minimum about 3000 values per serie
3. One serie must be in the range of .9 to …
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Creates a simple iOS objective c test app using xcode default template and brings in the vello/winit_demo as "it is" but as a static lib. winit_demo lib exports a public start_app "C" function, which …
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Hi :D
I am getting a crash when I try to build the example from readme:
```
~/source/vello 101 % RUST_BACKTRACE=1 cargo run -p with_winit
Finished dev [unoptimized + debuginfo] target(s) …