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Hi,
I am working with plant species, and lately I have been trying to use scevelo to infer the cell transition state for the annotated cell types. Scevelo gave very nice result with clear and strong …
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An in-game item that lets you see what impetus everything in the room has
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### Problem
When the player is moving fast (falling, rising), there is apparently no clean method to halt the player movement. The only method to change player velocity is `add_velocity`.
Halting …
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```
def get_ee_position(self) -> np.ndarray:
"""Returns the position of the end-effector as (x, y, z)"""
return self.get_link_position(self.ee_link)
def get_ee_velocity…
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Hi,
One of the long-standing issues we notice in MWS when looking at RVs wrt external data is the offset of ~ 1km/s that has been present for long time. (see i.e. figure
![image](https://github.c…
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This would be a nice feature as part of the hub, to gauge how fast you've gotten your ship going.
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Calculating velocity from centerpoint instead of orbited body.
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# Game summary
- Game name: Velocity®Ultra
- Game serial: PCSB00302
- Game version: 01.00
# Vita3K summary
- Version: v0.1
- Build number: 1013-54f39b4
- Commit hash: https://github.com…
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Hi,
while trying to update my own Velocity server switch mod from 1.20.4 to 1.21.1 (> 1.20.5), I came across your project and a todo in your [VelocityServerSwitchMod.java](https://github.com/Legacy…
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### Proposal
Now target velocity green arrow looks like attached to the robot, so when robot rotates target velocity changes which is counter intuitive and confusing. Seems would be better to have …