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LIBGDX ShaderProgram not passing uniforms
#### Issue details
**I'm trying to implement a Shader that turns any RGB values below 190 into black. However, it appeared that uniforms were not passed i…
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Recently I've seen a few use cases that would benefit from a way to send commands to the keyboard from the computer. Some examples:
- [Turning an LED on or off to indicate the state of something](http…
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looks like in the noetic rviz release there seems to be a bug when you try to change the point size for pointcloud2 topics.
Here is a screenshot of the default pointcloud points that show up when I…
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they are part of specification from OpenGL 3.2, so would be fine to add them to godot?
they will allow to make some geometry complexity modifications (because tessellation shaders aren't available …
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**Is your feature request related to a problem? Please describe.**
Ich würde gerne Raspberrymatic mit Phoscon (eine Zigbee Bridge alternative von Dresden Elektronik) parallel auf einem Raspberry …
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## Important
`rendering->batching->options->use_batching_in_editor` needs to be set to true for 3.2.4 beta 1.
Sorry, this is due to a small bug on my part. Otherwise you will get a multicolored IDE!…
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Hi MrFixIt,
Thanks for your amazing work first!
When I compile and run the OpenRA, the GL4ES seems working great and OpenRA successfully detected the OpenGL version 2.0.
But the game just wo…
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Greetings ! I've successfully built the VST2 plugin on Ubuntu 18.04 but haven't tested it yet. Now I'm attempting a Linux build of the standalone version on an old Fedora 23 system but I've run into a…
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Continued from https://github.com/Aris-t2/CustomCSSforFx/issues/3, https://github.com/Aris-t2/CustomCSSforFx/issues/41 and https://github.com/Aris-t2/CustomCSSforFx/issues/88.
Instead of opening ne…
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On our deployment we pull Apiman plugins from our Nexus, as a Maven repository.
We ares already using this parameter in apiman.properties file for WildFly gateways :
```yaml
apiman.plugins.reposi…