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Good afternoon (I have evening :D). I've been trying to fix it so that paragraph doesn't take up free area like in the picture. I highlight two paragraphs one yellow and one green. And I still can't m…
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> [!NOTE]
>This is a process issue to track [wide review](https://www.w3.org/2023/Process-20231103/#wide-review) for the Vibration API.
>
>An important part of wide review is horizontal review from…
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There are some methods that cannot achieve vibration in an Android environment.Such as 'impactLight','soft'and new VibrateWithHapticConstant Defined vibration methods
,Is the vibration time too sho…
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### Checklist
- [X] I can reproduce the bug with the latest version given [here](https://github.com/FossifyOrg/Clock/releases/latest).
- [X] I made sure that there are **no existing issues** - [open]…
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As far as I understand DirectInput controllers are vibrating in this game, but why not DS4? What seems to be the issue? Using XinputPlus with DS4Windows enables vibration but a simple plug-&-play opti…
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**Is your feature request related to a problem? Please describe.**
Through speakers simulate haptics and vibration.
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In the issue title above add the document name followed by the date of this request, then the date of your proposed deadline for comments.
- name of spec to be reviewed: Vibration API
- URL of spe…
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When used for vibration signals, it always displays that the extraction of the STFT exceeds the array boundary. Is there any comment on this?
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### Is your feature request related to a problem? Please describe.
The current haptics strength in Resonite is absurdly strong on Quest controller (at the least) to the point that it's uncomfortable …
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### Current Behaviour
Whenever a strong vibration happens, (wireless or bluetooth) all controls stop functioning and it holds out whatever was last being held. It does not do this for smaller vibrati…